It's not an impossible game, it's only impossible for it to ever be forgotten.Ībsolutely the best game on the Amiga. Honestly I've never known how to get past those piranha poodles, and only discovered what that rubber chicken (with a pulley in the middle) was intended for in 2000 or so, when my late lamented A500 had already started to fade away, but I'm still to renew my commitment to this game by beating it on either WinUAE or Cloanto's Amiga Forever. Such is how things were back in those days. Puzzles didn't make the game hard, they made it fascinating. Of course, this was not a game for arcade lovers: it required a bit of application and resolve, but the more difficult a puzzle was, the more rewarding the game proved to be once you got through. Its many puzzles could be solved both through logic and proceeding by trial and error. To all those who think this masterpiece can't actually be finished without some walkthrough, I will say this: I started playing it when I was only 8 (1992), and it got me so hooked I could barely stop. It revolutionised my gaming experience and nothing I have played since has matched the feeling I got when I first played it. I can't praise The Secret of Monkey Island highly enough. But if you are an adventure gamer then this can only be on the top of your list. If it isn't your cup of tea then that is fine, some of my best friends didn't particularly like it either. It was that this game provided a level of immersion that I had never experienced before in a game.Īnybody who doesn't like this game, simply can't comprehend what a true adventure game is all about. The fact that you can't actually get inside and see didn't really matter. There are bright windows in that building and I can remember wondering what was happening inside when I first played this game. There is Guybrush on the wooden bridge with a wooden building behind him. Take the third screenshot down on this page. It isn't just the incredible immersion that the storyline offers, or the quality of the graphics, or the brilliance of the music, or the unparalleled characterisation - it is the complete experience of playing it. This is quite simply the greatest game ever made for the Amiga (and most other platforms). Programmers: Dave Grossman, Tim Schafer, Ron GilbertĪdventure, fantasy, humour, magic, pirates, pointandclick, puzzleĪCE: Advanced Computer Entertainment 46 (Jul 1991) Original Music: Michael Land, Barney Jones, Andy Newell, Patrick Mundy Art: Steve Purcell, Mark Ferrari, Mike Ebert, Martin Cameron Precursor to Monkey Island 2: LeChuck's Revenge Every region uses the same art, only with slightly modified layout.Tami Borowick, James Alexander Dollar, Bill Eaken, Avril Harrison, Ian McCaig, Jim McLeod, Michael Stemmle, Sean Turner The painting is a wonderful collage of the game's main characters and locations in the same vein of the posters made for Lucasfilm action films, and the lettering is perfect for the game. Steve Purcell painted the game's box art, and Cathrine Flanders designed the layout. There are a couple ways to put the game in an unwinnable state, but most of them involve having knowledge you shouldn't yet have, either from a hint book or re-playing the game.Several parts of the game are just too silly and ruin the experience (but only temporarily).I can attribute this to trying to pad the length of the game, trying to sell hint books, or laziness from the developers. Like many adventure games, some of the puzzles are particularly difficult to solve and don't make much sense.The only way to read these options is to keep reloading the game (or replay it entirely), which is a pain. You're unable to choose a lot of the dialog options because the game cuts-short many conversation trees.It was funny seeing Cob as a pirate shilling for Loom.The graphics are quite beautiful, especially in the VGA version, but even in the EGA version.The script is pretty hilarious, lots of funny dialog options.I do not own the game, but I have beaten it, though I required a couple hints. Hearing more and more about the series over the years, I finally decided to play it around 2015 and beat it. I never got a chance to play it then, but the game looked pretty cool. He had the LucasArts adventure box set ( EGA version) and showed me his saved game locations from various points in the game, including the ending. I first saw this game at a friend's house.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |