During loading in a normal game, you see a. It also boosts a few other things such as Navies become OP as well, however in any normal game it is impossible to gain this tech as it unlocks in 1935 and costs 70k RP. After I extracted it, put it into the games mod folder, and loaded the game, I noticed something awry immediately. the accident and emergency department of the Royal Victoria Hospital, Belfast, from 25th January. Changed the effects of "Total War Philosophy" Tech to become basically a cheat tech, giving ridiculous attack, defense, reconnaissance, siege, speed, and maneuver to Infantry, Artillery, Engineers, and Guards. ER Mod Hosp 117.111-2 Nor 71 Erstal changes duapers. Protectionism trade policy changed to have maximum tariff of 100% like in Base Vic2 I fixed this to where it goes correctly to the infrastructure mapmode. Fixed a minor oversight in which trying to use "e" as a hotkey would not give you the infrastructure mapmode, but instead the ports. Added an toggle-able event to hopefully prevent the late game liquidity crisis. Historical Project Mod Plus (HPMP) is a stand-alone update built on HPM 0.4.6.3, building upon it with both bug fixes, and an Expansion of several HPM mechanics I really liked, but felt underdeveloped. Infamy limit bumped up to 50, Infamy loss while at peace is 1 per month, while at war is 0.1. Victoria 2: Heart of Darkness mod Released Mar 31, 2022. Healthcare and Subsidies no longer cost you an entire American hospital bill to fund. If you want to know what my mod actually changes, here's a brief list of the more important things: Only to allow my friends to easily access the mod. This is purely for entertainment purposes with specifically with me and my friends, I do not wish to gain anything from this. I'm only uploading this to Nexus because I can't upload the zip to Discord because I'm not paying for Discord Nitro.
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