That this means he rarely dies early in a round is a deliberate development: Xyp9x is one of the most gifted clutch players in history, so naturally his teams want him to be alive in the late round. His role on T side is to stay alive without sacrificing map control, and to throw supportive nades to enable his teammates’ fragging. Rather than going in first and following a pre-planned path that gives the most space for the star players coming in behind him, passive support players like Xyp9x are often at the back of executes with Dupreeh and Gla1ve taking up the mantle of entry fragging. Like RUSH and TACO, the passive support’s CT roles are rarely high-action spots but the difference in style between these players becomes obvious on T-side. The next category is far more controversial. However, most people worth their salt would not bother arguing that RUSH or TACO are not support players. Often, these supports are IGLs- think Karrigan or MSL. There are variations - Tarik often goes in first in 5-man set pieces for Evil Geniuses, but he is also the ‘1’ in a 4–1 site take quite a lot and has to lurk passively on some defaults. This type of support player is less contentious, so I do not want to dwell on it. The reality for the likes of RUSH and TACO is that T sides become incredibly difficult to even find 50–50 aimduels, let alone win them. If you are first into a site and you start shoulder peeking angles you have not entried correctly. The goal of this type of entry fragging is not to get the entry frag - it is to create space for your team. But there are not many other examples of entry fraggers becoming top 5 players in the world, and Yekindar has yet to play the same style to such effect at LAN. Fer and Yekindar are incredibly aggressive, and are often (but not as consistently as RUSH) first into a site. I would argue yes we have seen very few players achieve consistency while entry fragging. But there are occasions where everything goes right, and if RUSH is dropping 20 kills on a T side via incredible entry fragging, is he still a support player? If you look in the wrong direction, there is nothing you can do, no matter how good your aim is. But that does not mean it is impossible to frag the likes of RUSH or APEX still take over games where it is not obvious how much they are sacrificing by going in first.Įntry fragging is something that is broadly dependant on the opposition: you have your path, they have their spots. It is rare a pure entry - someone who goes in first every time - is not termed a ‘support player’. But fer had TACO going in first, and k0nfig had MSL. Their life is attributed less value than the rest of the team.Įntry fragging itself does not have to be a supportive role, but I am describing the specific role of bait-entry. Often, they will entry before smokes are even thrown to force CTs to look at them so they are blinded once the real execute arrives. On T side, they will be the first in on every set piece. Bear in mind this is a gross oversimplification, but this type of support will generally have the worst CT spots on every map, often anchoring the smaller site and often on their own. This type of support is based on a different Brazilian player: TACO. The Entry-Fragger Supportįor the first ‘type’ of support player, I have chosen the entry fragger. Note that this can change from map to map with the same roster, and that none of the five are termed ‘support’ - TACO might ‘support’ from entry, Skadoodle from AWP and Xyp9x from passively lurking.Įvery player has supportive elements in modern CS:GO, but when I think of ‘support player’ I think of two main distinctions - the aggressive, and the passive. To give an example, on Overpass you might see a full-lurker covering monster, half-lurk in connector, with the rest of the team formin an ‘entry pack’, taking toilets control. On the T side, in a strict default, there are five roles: entry, 2nd entry, AWPer, half-lurk, full-lurk. But is this really such an oxymoron? The notion that ‘support’ implies the worst player on any team is broadly a construction it is logical to have the best player on your team have the best weaponry and support through flashes, so it is rare for your best player to be the one throwing the flashes, or dropping the weapons.Ĭounter-Strike, however, is a nuanced esport. Coldzera, the best player in the world at the time, was SK’s support player.
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