![]() It must be difficult getting this just right. Too little and the city could risk getting stale and boring fast. ![]() Lots of things to do – Assassin’s Creed – and it’s too much. I could access a cowboy street map or get a few words out of vendors, but not much more than that outside of quest tasks. If anything, I was almost missing some more interaction in the city. It almost felt like being dumped into Deus Ex Light. No detail was spared, from colorful neon ads to overhearing discussions and wishing I could walk further than the force fields at the end of certain streets. Most of the first book took place in an open small city section of the cloudy Europolis where I could walk around and marvel at the busy life. I had a journal where experiences were dotted down, a sheet with profiles (which wasn’t updating quite as much as I would have liked it to) and RPG style goals in the side. Lots of finger-shaking indications about how this earth tilting choice would be remembered for all eternity. There were also decisions to make that were clearly inspired by Telltale Games. Dialog choices were floating words with thoughts read out loud when hovering on them. There were few inventory items, and they could be combined. □īook One was a relaxing and very easy third person game with mouse look. The beginning with Zoë Castillo in a coma made me question why she ended up like that, as did Kian Alvane in jail.Īt least I remembered April Ryan’s fate all too well. I could barely remember the cliffhanger in the end of the previous one. I completed The Longest Journey and Dreamfall back in the day, but it’s been way too long. Developer: Red Thread Games | Released: 2014 | Genre: Adventure, 3DĬompleted the first book of five which took less than 5 hours.
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